using UnityEngine;

namespace ComponentSystem.Sample
{
    /// <summary>
    /// 组件示例1
    /// </summary>
    public class ComponentDemo_1 : Component
    {
        protected override void Awake()
        {
            base.Awake();
            Debug.Log("ComponentDemo_1 Awake");
        }
    
        protected override void Start()
        {
            base.Start();
            Debug.Log("ComponentDemo_1 Start");
        }
    } 
}
